session Starts: Jan 18th, 2021 / Registration DEADLINE: Jan 4th, 2021
Modeling: Introduction Character Modeling
Sr. Character Modeler, Blue Sky Studios
Length of Workshop: 12 weeks. Once a week.
Days: Fridays starting January 22nd, 2021
Time: 7pm- 10pm pacific time
Tuition: $1,900 (Includes a $200 non-refundable registration fee)
Introduction to Character Modeling:
This course will guide the student through the process of translating a design into a sculpted model, then adapting that model to a production version that is able to be rigged and animated.
The goal of Introduction to Character Modeling To create a character model that is both appealing and production friendly for rigging and animation.
Character creation workflows (Maya only/Zbrush & Maya)
Establishing basic structure, proportion and basic topology of the character mesh
Using anatomic reference in sculpting
Artistic finesse in areas such as hands/feet/eyes/teeth and hair
Posing model to match art and refining appeal
Neutralizing and symmetrizing the model
Topology design and edge loop construction basics
Adding correct detail to body topology
Refining face topology for production (lids, lashes, brows, mouth and teeth)
Creating clothing and accessories to be rigged with the character
How to incorporate feedback and notes
Finalizing model in preparation for rigging, testing squash & stretch face expressions
-General familiarity with Maya interface and basic modeling tools, as well as the outliner and ability to use image planes.
-Familiarity with / access to Zbrush is a plus, but not required.