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Courses

spring session

Session Starts: April 19th, 2021

Registration DEADLINE: EXTENDED to the week of April 19th, 2021

Rigging: Introduction to Body Character Rigging

Daniel Lima

Sr. Technical Artist, Undead Labs

Length of Workshop: 12 weeks. Once a week.
Days:*SPECIAL DAY* Saturdays starting April 24th, 2021
Time:
*SPECIAL TIME* 10am – 1pm pacific time 

Tuition:
$1,900 (Includes a $200 non-refundable registration fee)
Prerequisite: Familiar with Maya in general, specifically with Outliner, Timeline, Curve Editor and Attribute Editor

COURSE DESCRIPTION:

Introduction to Body Character Rigging will introduce the mechanics, concepts and good practices to a complete solid cartoon character body rig.

The goal of Introduction to Body Character Rigging is to guide the student to have a solid knowledge and comprehension of artistic decisions to maintain the character body rig ready for animation.

CURRICULUM:

  • Joints and its properties.

  • Parenting Spaces.

  • Concepts of clean character topology.

  • Concepts of a body Skeleton.

  • Skin methods and introduction to tools.

  • Deformers for paint weights.

  • Node Editor is your best friend.

  • Cartoon limbs.

  • Spine.

  • Neck.

  • Twist rigs.

  • Space Rig.

  • Controls and Animation style.

  • Assignment and Reviews.

PREREQUISITE:

Familiar with Maya in general, specifically with Outliner, Timeline, Curve Editor and Attribute Editor. Bonus if the student knows a little bit of Node Editor, Component SpreadSheet, Script Editor and a tiny bit of coding.