Winter Session ONLINE 2021

Week of: January 18th - April 5th, 2021

ANIMATION: Introduction to Body Character Rigging

Daniel Lima

Daniel Lima

Sr. Technical Artist, Undead Labs

Length of Workshop: 12 weeks. Once a week.
Days: *SPECIAL DAY Saturdays starting January 23rd, 2021
Prerequisite: none
Time: *SPECIAL TIME 10am – 1pm pacific time 

Tuition: $1,900
* Includes a $200 non-refundable registration fee


Introduction to Body Character Rigging will introduce the mechanics, concepts and good practices to a complete solid cartoon character body rig.

The goal of Introduction to Body Character Rigging is to guide the student to have a solid knowledge and comprehension of artistic decisions to maintain the character body rig ready for animation.


  • Joints and its properties.
  • Parenting Spaces.
  • Concepts of clean character topology.
  • Concepts of a body Skeleton.
  • Skin methods and introduction to tools.
  • Deformers for paint weights.
  • Node Editor is your best friend.
  • Cartoon limbs.
  • Spine.
  • Neck.
  • Twist rigs.
  • SpaceRig.
  • Controls and Animation style.
  • Assignment and Reviews.


Familiar with Maya in general, specifically with Outliner, Timeline, Curve Editor and Attribute Editor. Bonus if the student knows a little bit of Node Editor, Component SpreadSheet, Script Editor and a tiny bit of coding.